Event Server

Quick Introduction

The "Event Server" will be a server comprised of "events" or "gamemodes" in which people will compete to win the most points.
You can message me on
Discord to apply to join.

Events
* Not All Confirmed *

Target Swap

Players will spawn into a random world with a 100x100 border along with a compass in their inventory. They will then be given a certain amount of time to get resources before the first target is chosen. Once the first target is chosen they will be given a certain amount of time to survive before it chooses someone else. In which the other players will want to track them down using the compass given to them and kill the target.

The Target:

  • Can't Respawn

  • Drops Items on Death

Non Targets:

  • Can Respawn

  • Keep Inventory

Points:

  • Killing Players (+100)

  • Winning (+480)


Race For The Wool

Players will be randomly placed onto two teams. Both with the objective of getting all 3 types of wool which they find on the map and bringing them back to their base. The two teams will be placed along side each other on identical maps with void in between. They can't place in the void but may use it to their advantage for shooting opposing team members or just keeping track of where they are. The players will collect items along the way from signs in which they can use to progress further or slow down the other team.

The first team to get all 3 types of wool back wins.

Points:

  • Killing Players (+100)

  • Placing Wool (+226)